Ben Kuchera

Gaming journalist, current senior editor of Polygon.

kuchera02

 

Participation in Brad Wardell’s slandering

When Kotaku published its one-sided article accusing Stardock’s Brad Wardell of sexual harassment [1]https://archive.today/JTUza, Kuchera, then at Penny Arcade Report, “signal-boosted” Kotaku’s article [2]https://web.archive.org/web/20130827020524/http://penny-arcade.com/report/article/brad-wardell-of-stardock-sued-for-sexual-harassment-with-some-pretty-damnin. As the URL shows, the original name of Kuchera’s link was called “Stardock CEO Brad Wardell sued for sexual harassment, with some pretty damning evidence”. The latter part was soon edited to “some heavy allegations” as it became clear that Kotaku’s article was heavily flawed, drawing all its accusations from one side of the litigation, namely that of Wardell accuser, and had never sought Wardell to hear his side of the story. Eventually, the case against Wardell was dismissed with prejudice by the courts.


Participation in GameJournoPros

All of the information in this section comes from a single article by William Usher, the leaker of GameJournoPros [3]https://archive.today/aIteI.

Started on 31 August 2010 by Kyle Orland, senior gaming editor at Ars Technica, and was ostensibly modelled after JournoList, the controversial Google Group which had been closed down a few months prior due to evidence of collusion between its members, American liberal reporters, to push specific narratives.

uP6HvaD

A little less than a month after the list’s creation, Ben Kuchera, then senior editor at Penny Arcade Report, joined it. Orland spcifically mentioned that Kuchera’s recommendationis what caused him to land his job at Ars Technica, which goes a long way towards explaining the influence Kuchera had on GameJournoPros.

KfrxeKT

According to Usher, kuchera utilized this influence unduly on several occasions in the list’s discussions:

You see, this explains why Kuchera had such pull in the Game Journo Pros, why fellow member Ryan Smith was nearly kicked out of the group for snidely putting Kuchera in check on one occasion, and why Kuchera was allowed to bully Greg Tito in an attempt to close down the The Escapist’s #GamerGate discussion thread – a thread, I might add, that only stayed open thanks to a lot of intervention from The Escapist co-founder Alexander Macris, the same man who completely reorganized all of Defy Media’s ethics policies following the early days of #GamerGate.

The attempt to get Greg Tito to censor discussion of Gamergate on The Escapist is mentioned in more detail below.


“Quinnspiracy” narrative collusion

Yiannopoulos’ articles revealing the exitence of GameJournoPros claimed that several members of the list used it to practice collusion, by planning concerted narrative efforts between supposed rival publications. The focus of Yiannopoulos exposé was a thread about the “Quinnspiracy” controversy, where some of the journalists, most notably Ben Kuchera, argued about penning “signal boosting” articles on Zoe Quinn’s support or if they should just ignore the issue. Kuchera himself had financial ties to Quinn in the form of Patreon support dating to early January 2014 [4]https://archive.today/48pVJ. In that thread there was an attempt to pressure Greg Tito, editor-in-chief of The Escapist, into closing down discussion of Gamergate on its forums [5]https://archive.today/u397Q. It should be noted that The Escapist was one of the very few of the big gaming sites that did not ban discussion of the topic.

Other members voiced their worry at the ethics of this and chose to stay away.


Cronyism within GameJournoPros

In addition to being responsible for Orland’s job at Ars Technica and his undisclosed financial tie to Quinn, mentioned in the sections above, Kuchera was also friends with his future employer [6]https://archive.today/XwEK1 thanks to GameJournoPros. Chris Grant, editor-in-chief at Polygon, offered Kuchera a job less than a month after he had left Penny Arcade Report [7]https://archive.today/aIteI.

qw90lLM


Undisclosed conflict of interest

As mentioned above, Kuchera has a financial tie to Zoe Quinn in the form of Patreon support since early January 2014 [8]https://archive.today/48pVJ. In 19 March 2014 he penned an article about Quinn without any disclaimers [9]https://archive.today/iuDHi.


Minor disclosure of Patreon support

Between 25 and 27 August 2014, as a consequence of the discussion within Gamergate, Polygon ammended their ethics statement in regards to Kickstarter and Patreon contributions by its journalists [10]https://archive.today/uZe1b [11]https://web.archive.org/web/20140827204741/http://www.polygon.com/pages/ethics-statement. The additions were:

Polygon staff are permitted to back video game Kickstarter campaigns at the minimum level necessary to acquire the game or hardware. No disclosure is needed.

[…]

Polygon staff are permitted to contribute to Patreon campaigns for members of the video game industry, but need to disclose the details of those contributions on their staff page as well as on any related coverage they publish on the site.

Consequently, Kuchera updated his Polygon user profile to disclose whose Patreon accounts he contributed to [12]https://archive.today/UCzqx [13]https://web.archive.org/web/20140829054155/http://www.polygon.com/users/Ben%20Kuchera. However, his previous article about Zoe Quinn’s Depression Quest remains unaltered.


Unprofessional behavior

Accusations against Erik Kain

In 27 January 2013, Erik kain, a gaming blogger for Forbes, posted news about the imminent release of an old 16-bit game [14]https://archive.today/iAta9. Altho only then receiving a physical release in the form of Super NES cartridge, the game Nightmare Busters had already circulated among the emulation scene for a while before this, and to demonstrate that the game itself wasn’t new, Kain linked to a browser-playable version of this ROM. However, due to the less-than-clear legal status of emulated games, his post drew criticism [15]https://archive.today/aj7W2, and he has since edited it to remove the link, apologized and clarified that he mistakenly thought that emulation of a previously unreleased game wasn’t considered piracy.

Ben Kuchera took the opportunity to accuse Kain of advocating piracy [16]https://web.archive.org/web/20140919211214/http://www.giantbomb.com/forums/general-discussion-30/ben-kuchera-starts-twitter-smear-campagin-against–576873/ [note: the thread went for longer than the 9 pages, but there isn’t a better archived version available]. In the ensuing spat, he started responding to criticisms simply with “Deal with it.” and changing his Twitter avatar to the same message [17]https://archive.today/Q2OAu [18]https://archive.today/qMgzk [19]https://archive.today/2bBaF [20]https://archive.today/QpAYG [21]https://archive.today/g5AoJ [22]https://archive.today/HLzOM [23]https://archive.today/VCT19, to much mockery from the internet [24]https://archive.today/5wXdD [25]https://archive.today/6CtZa.

 

Kuchera gets caught advocating piracy twice

On August 2014, Kuchera wrote an article for Polygon arguing unequivocally for the piracy of Star Wars movies [26]https://archive.today/KpeYt. When called out on the hypocrisy, he again chose to react in an unprofessional manner [27]https://archive.today/aW1KO.

On January 2015, he again advocated piracy, this time in regards to the movie The Hobbit [28]https://archive.today/qfpju.

Attacking Forbes’ ethics policy

On 30 March 2013, there surfaced a rumor that another Forbes blogger, Jason Evangelho, was making a profit by selling review copies of games [29]https://archive.today/yuGAV. Likely because of his previous spat with Kain, Kuchera used the opportunity to passive-aggressively criticize Forbes’ supposed lack of ethical oversight or even an ethics policy, despite he himself admitting that he never had one for the Penny Arcade Report [30]https://archive.today/OkX20.

 

 

Using other press sources without citation

On 15 January 2015, Kuchera wrote on Polygon about a developer of Hotline Miami 2 giving his blessing for Australians to pirate the game after it was banned [31]https://archive.today/STgri, without giving credit to the article he cribbed, from Australian site OXGCN [32]https://archive.today/aHw7J. OXGCN had gotten the information itself from Reddit. Four days later, Kuchera’s article was edited to add Reddit as a source, while still ignoring OXGCN [33]https://archive.today/O0TJr. On 22 January, he confessed and apologized on Twitter [34]https://archive.today/onG35 [35]https://archive.today/2jyyN [36]https://archive.today/Rhui9 [37]https://archive.today/BL2Wn and the Polygon article was further ammended [38]https://archive.today/MkMHS. This is a rare instance of Kuchera admitting to a past mistake.

Penning articles without any fact-checking

On 9 February 2015, Ben Kuchera wrote an opinion piece questioning the profitability of Xbox One title Destiny [39]https://archive.today/g5U64. NeoGAF users spotted how flawed the premise of the article, as the question posed could be solved with simple Google searching [40]https://archive.today/AGNkN, making the whole article moot. The opinion piece has since been edited [41]https://archive.today/mm8op. This complete lack of fact-checking also demonstrates hypocrisy, considering Kuchera’s past diatribe against Erik Kain.

“Tetris is Soviet propaganda”

In a glaring display of ignorance of the subject matter of his job, Kuchera defended the opinion that Tetris as Soviet propaganda [42]https://archive.today/EJsiu [43]https://twitter.com/Rock_DS/status/549024559928983552, defending his point by stating the music and themes as extremely political [44]https://archive.today/APLQY, the government owning the rights to the game [45]https://archive.today/cY2oE and that its unending gameplay transmits the message that [46]http://archive.is/pIA0Q, all while insulting naysayers and bragging about having read about the game’s history. When faced with evidence contrary to his statements (Tetris at its start didn’t have graphics or music, and what little it did come to have weren’t Soviet in nature but Russian; the aforementioned music and graphics pre-dated the Soviet union by decades or centuries; the original version and several of its port and remakes do have an ending; the Soviet government owned the rights to virtually everything within its borders etc.), he chooses to react with more derision.

Assorted


Defends firing people on their opinions

On 31 January 2014, Kuchera had a minor spat with a Gamergate supporter on Twitter [47]https://archive.today/l2aHJ [48]https://archive.today/I5rhw, and followed it up by trying to get him fired over it [49]http://archive.is/TRe1C [50]https://archive.today/eZ9Gh.

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Hypocrisy

A common theme in Ben Kuchera’s career in gaming journalism is the contradiction between his opinions and actions, or between opinions themselves.

On social justice

In his old posts at the Ars Technica forums, he often defended opinions that directly stand against his current stances with regards to social justice. While it’s perfectly understandable that a person can change opinions as time goes on, there’s a distinct lack of cognizance of this particular reversal. This dovetails with Kuchera’s habit of almost never apologizing or even acknowledging his mistakes [51]https://archive.today/Vmowh#selection-3232.4-3232.8 [52]https://archive.today/js8dA#selection-1348.3-1348.4 [53]https://archive.today/5IwkK#selection-2956.33-2956.34 [54]https://archive.today/fHVzH#selection-1190.11-1190.12 [55]https://archive.today/FMsQ2#selection-866.3-866.4 [56]https://archive.today/MckAf#selection-3740.0-3740.1 [57]https://archive.today/kEg1U#selection-671.0-671.117 [58]https://archive.today/rEa2p#selection-448.7-448.8 [59]https://archive.today/zmfv9#selection-1057.1-1065.10 [60]https://archive.today/GdFI1#selection-2799.0-2837.32.

 

On cronyism

During the “Doritogate” controversy, journalist Lauren Wainwright threatened legal action against Eurogamer for publishing an article by Rab Florence where he named people involved in malfeasance in gaming journalism. Ben Kuchera added his voice to the chorus that criticized this form of censorship, while also making clear that he thought that close relationships between publishers and journalists was a problem [61]https://archive.today/bLphH. The last paragraph is particularly pertinent:

We need to be more willing to report on the mingling of marketing and reporting in the video game industry, not less. There needs to be more instances of disclosure, not fewer. The common industry practice of sticking our heads in the sand and dismissing these stories as “drama” won’t work anymore. Lauren Wainwright is finding that out, to her detriment.

As Gamergate demonstrated, he owes part of his career thanks to cronyism within the GameJournoPros mailing list. He also used it to further collusion regarding a proposed media silence surrounding Zoe Quinn after the publication of The Zoe Post. This is documented in the previous parts of this article.

On piracy

As discussed elsewhere in this page, Kuchera once used a possibly spurious charge of advocating piracy as an opportunity to attack Forbes’ gaming blogger, Erik Kain. After that fracas, Kuchera fomented piracy twice.

 

   [ + ]

1. https://archive.today/JTUza
2. https://web.archive.org/web/20130827020524/http://penny-arcade.com/report/article/brad-wardell-of-stardock-sued-for-sexual-harassment-with-some-pretty-damnin
3, 7. https://archive.today/aIteI
4, 8. https://archive.today/48pVJ
5. https://archive.today/u397Q
6. https://archive.today/XwEK1
9. https://archive.today/iuDHi
10. https://archive.today/uZe1b
11. https://web.archive.org/web/20140827204741/http://www.polygon.com/pages/ethics-statement
12. https://archive.today/UCzqx
13. https://web.archive.org/web/20140829054155/http://www.polygon.com/users/Ben%20Kuchera
14. https://archive.today/iAta9
15. https://archive.today/aj7W2
16. https://web.archive.org/web/20140919211214/http://www.giantbomb.com/forums/general-discussion-30/ben-kuchera-starts-twitter-smear-campagin-against–576873/ [note: the thread went for longer than the 9 pages, but there isn’t a better archived version available]
17. https://archive.today/Q2OAu
18. https://archive.today/qMgzk
19. https://archive.today/2bBaF
20. https://archive.today/QpAYG
21. https://archive.today/g5AoJ
22. https://archive.today/HLzOM
23. https://archive.today/VCT19
24. https://archive.today/5wXdD
25. https://archive.today/6CtZa
26. https://archive.today/KpeYt
27. https://archive.today/aW1KO
28. https://archive.today/qfpju
29. https://archive.today/yuGAV
30. https://archive.today/OkX20
31. https://archive.today/STgri
32. https://archive.today/aHw7J
33. https://archive.today/O0TJr
34. https://archive.today/onG35
35. https://archive.today/2jyyN
36. https://archive.today/Rhui9
37. https://archive.today/BL2Wn
38. https://archive.today/MkMHS
39. https://archive.today/g5U64
40. https://archive.today/AGNkN
41. https://archive.today/mm8op
42. https://archive.today/EJsiu
43. https://twitter.com/Rock_DS/status/549024559928983552
44. https://archive.today/APLQY
45. https://archive.today/cY2oE
46. http://archive.is/pIA0Q
47. https://archive.today/l2aHJ
48. https://archive.today/I5rhw
49. http://archive.is/TRe1C
50. https://archive.today/eZ9Gh
51. https://archive.today/Vmowh#selection-3232.4-3232.8
52. https://archive.today/js8dA#selection-1348.3-1348.4
53. https://archive.today/5IwkK#selection-2956.33-2956.34
54. https://archive.today/fHVzH#selection-1190.11-1190.12
55. https://archive.today/FMsQ2#selection-866.3-866.4
56. https://archive.today/MckAf#selection-3740.0-3740.1
57. https://archive.today/kEg1U#selection-671.0-671.117
58. https://archive.today/rEa2p#selection-448.7-448.8
59. https://archive.today/zmfv9#selection-1057.1-1065.10
60. https://archive.today/GdFI1#selection-2799.0-2837.32
61. https://archive.today/bLphH
Posted in | Comments Off on Ben Kuchera

Polygon

Major gaming website. Part of Vox Media.

 

Belated launch and Microsoft financing

Vox Media announced on January 2012 [1]https://archive.today/XFYBG that it would launch a website geared at videogames journalism, under the placeholder name of Vox Games, which launched in February of the same year [2]https://archive.today/9rYNF. Its name was changed to Polygon in April [3]https://archive.today/K2Lll, but the official launch happened only in 24 October [4]https://archive.today/BlSj0.

Meanwhile, in August 2012, thus before the official launch, Polygon start publishing a documentary called “Press Reset” about the history of Polygon itself [5]https://archive.today/033mr. Besides the oddity of a documentary of the story of a website that hadn’t even officially launched yet, there was the question of the source of its budget: Microsoft paid US$750,000 for its production [6]https://archive.today/Yfmti, ostensibly as sponsorship from its browser Internet Explorer which can be seen at the end of the videos. However, since Microsoft is also a console manufacturer and a major games publisher, this financing of a documentary goes beyond the usual publisher ads that are the major revenues of most major gaming sites, thus raising the question of conflict of interest even before the site itself launched. Added to this is the fact that Polygon already had US$40,000,000 raised in venture capital [7]https://archive.today/tqlZO.

untitledqndc0

 

Halo 4 advertorial

On 30 October 2012, less than a week after its official launch, Polygon (among other sites) ran a loosely reworded press release of a Halo 4 ad campaign [8]https://archive.today/Tqi8X, a major game published by Microsoft. The first few user comments on the article were critical of this and were censored for a little while before being restored [9]https://archive.today/ZVzqf according to NeoGAF users. The following pictures are sourced from that thread.

It’s worth mentioning that this happened amidst the “Doritosgate” controversy, also surrounding the marketing blitz of Halo 4’s release.

Accusations of reviews biased against Sony and Nintendo

The aforementioned connections to Microsoft led some gamers to speculate on whether Polygon’s reviews unfairly favored titles for Microsoft’s consoles in detriment to those for Sony’s and Nintendo’s consoles [10]http://www.youtube.com/watch?v=FIRNAQseuec [11]https://archive.today/heut6. However the evidence is circumstantial at best, seeing as several Xbox One releases received bad scores too. On June 2013, a user blog post on N4G showed that Polygon’s scores for Microsoft console titles tended to actually be lower than those for Sony console titles [12]https://archive.today/LEYMl.

Accusation of misappropriation of funds

A Reddit user [13]https://archive.today/heut6, along with accusing Polygon of possible pro-Microsoft bias by Polygon, also realized that the IMDB page for the “Press Reset” Documentary listed its budget as only US$75,000. The IMDB page has since been edited to show US$750,000 [14]http://www.imdb.com/title/tt2533830/business. The high possibility of a typo makes this evidence of bias seem circumstantial.

 


 

SimCity review

In its advance review, published 4 March 2013, of the remake of EA’s SimCity for PC, Polygon’s Russ Pitts gave the game a a 9.5/10 [15]https://archive.today/ab5ra.

Polygon_SimCity_Image

As the game was released the very next day, it was plagued by server outages [16]https://archive.today/1mJfh. Seeing as the game’s DRM included an always-on component, it was rendered unplayable to many people for large stretches of time [17]https://archive.today/ix3ey. In order to attempt to fix this, EA had to take servers offline as well in more than one occasion, further compound the problem [18]https://archive.today/cAOeK.

Adding to this were several bugs afflicting the people who did manage to get the game to start [19]http://imgur.com/f4PcBjb,3qnxoIs,o9F4MfM,cXirt8b,YeKbtxr,8uw8Mmc,54nSR0l. Besides common graphical glitches, the main issue seemed to be with bad pathfinding [20]http://games.on.net/2013/03/maxis-to-address-simcity-pathfinding-complaints-as-more-bugs-are-found/, a severe problem given the game’s design.

As the multitude of problems with SimCity cropped up, Polygon’s review drew criticism. Although they could be excused for not experiencing server outages as it was an advance review, they still failed to warn their readers as to the numerous issues with both design and execution. So on the same day of the game’s launch they updated their review, lowering the score to 8/10. However, this seemed to some as disingenuous [21]https://archive.today/RmYst and the score still seemed high considering the updated review itself admitted the reviewer couldn’t quite even play the game.

Perhaps more importantly, score aggregator Metacritic always keeps a publication’s first score as final, so the previous 9.5/10 remains on the site [22]https://archive.today/i3Rp7. As Metacritic’s aggregate score is the closest the videogame industry has to a standardized score, with several stores like Amazon and Steam featuring them on their games’ pages, the hastily-given initial score of 9.5/10 was effectively the only one that mattered. The days after release saw the bug reports and server outages mounting, and on 7 March Polygon again changed the score of the game to 4/10, before finally settling on 6.5/10 on 3 April.

Polygon’s glowing first review of the game and complete failure to warn their readers of the many flaws in the game that weren’t related to server overload, coupled with their strange first update to the score (mocked as “Literally unplayable. 8/10”), harmed the site’s credibility and fueled long-standing allegation of favorable reviews demanded by publishers.


Bayonetta 2 review

On 13 October 2014, Polygon’s Arthur Gies reviewed the WiiU title Bayonetta 2, giving it a 7.5/10 [23]http://archive.is/NhE84. Discussion about the sexualization of the title character takes up virtually half of the text.

A Reddit user [24]https://archive.today/A8FwK noticed that Gies had also reviewed the first Bayonetta game as well, altho for a different website [25]http://archive.is/kwlHD, giving it 8/10. For that first title, the discussion about sexualization is a brief mention, whereas for the sequel it’s a major factor in the review, and the game arguably lost score points for it.

Happening as it did amidst Gamergate, this raised the question of casuistry and the role of ideology in reviewing games [26]https://archive.today/LI9fP. On the other hand, overzealous Bayonetta fans have been accused of retaliating against an unfavorable score, which does amount to a stiflement of criticism [27]https://archive.today/gl3jo.

Suicide Girls mockery

Reddit users accused Gies of hypocrisy over his Bayonetta 2 review’s criticism of oversexualization membership in porno site Suicide Girls [28]https://archive.today/nEFHj.


Gone Home review

On 15 August 2013, Polygon’s Danielle Riendeau reviewed Gone Home and gave it 10/10 [29]https://archive.today/VpZTg (comments not available on the archived page).

It later surfaced that Riendeau was friends with at least two people involved in the game’s development: Steve Gaynor, co-founder of Gone Home’s devhouse The Fullbright Company, and Chris Remo, composer of the game’s score [30]https://archive.today/6bOmd [31]https://archive.today/pgrC3 [32]https://archive.today/ew6rL [33]https://archive.today/R1K4u. These relationships are not disclosed at all in Polygon’s review.

Riendeau had been a guest at Remo’s podcast, Idle Thumbs, a week before Polygon’s review was published [34]https://archive.today/HbDpZ. At about the 0:02:30 mark, they talk about being friends for a long while before. Additionally, Gaynor was a member of Idle Thumbs, once having been co-host of the main podcast, and in October 2013 returned to host his own show in the site, Tone Control [35]http://idlethumbs.wikia.com/wiki/Steve_Gaynor. Among the comments on Polygon’s review, a reader comments on these potential conflicts of interest, but is told by the site’s deputy review editor, Phillip Kollar, that a podcast guest appearance bears no problem. Riendeau’s friendship with Remo and gaynor which predates the podcast itself wasn’t brought up.

On May 2014, Riendeau became an occasional host on the same podcast [36]http://idlethumbs.wikia.com/wiki/Danielle_Riendeau [37]https://web.archive.org/web/20140702044028/https://www.idlethumbs.net/about [38]https://archive.today/tOLBC.

All the information regarding Gone Home’s review other than Riendeau eventually joining Idle Thumbs was sourced from an anonymous picture found below.

8atPtzN

Source: 8chan


Assorted

“Kissing vs Killing”

On 1 October 2014, Polygon published an opinion piece by developer Zach Gage about the game Shadow of Mordor [39]https://archive.today/XpO7f. He complained about the way the game introduced a stealth mechanic in a tutorial, as the player was taught to sneak to kiss his wife in the same manner as sneaking to kill an enemy. From that, Gage proceeded to pen a convoluted moral diatribe, including bringing up an issue of misogyny.

The article was mocked as inane, pointless and a cheap attempt to create a moral panic [40]https://archive.today/BzrQL [41]https://archive.today/72hb5 [42]https://archive.today/mcktO [43]https://archive.today/DVzFB. By contrast, Penny Arcade’s Gabe praised the tutorial in question, seeing it as a clever twist on the usually boring tutorial mechanics and it resonated on his experience as a family man [44]https://archive.today/N3sIb.


 

References

   [ + ]

1. https://archive.today/XFYBG
2. https://archive.today/9rYNF
3. https://archive.today/K2Lll
4. https://archive.today/BlSj0
5. https://archive.today/033mr
6. https://archive.today/Yfmti
7. https://archive.today/tqlZO
8. https://archive.today/Tqi8X
9. https://archive.today/ZVzqf
10. http://www.youtube.com/watch?v=FIRNAQseuec
11, 13. https://archive.today/heut6
12. https://archive.today/LEYMl
14. http://www.imdb.com/title/tt2533830/business
15. https://archive.today/ab5ra
16. https://archive.today/1mJfh
17. https://archive.today/ix3ey
18. https://archive.today/cAOeK
19. http://imgur.com/f4PcBjb,3qnxoIs,o9F4MfM,cXirt8b,YeKbtxr,8uw8Mmc,54nSR0l
20. http://games.on.net/2013/03/maxis-to-address-simcity-pathfinding-complaints-as-more-bugs-are-found/
21. https://archive.today/RmYst
22. https://archive.today/i3Rp7
23. http://archive.is/NhE84
24. https://archive.today/A8FwK
25. http://archive.is/kwlHD
26. https://archive.today/LI9fP
27. https://archive.today/gl3jo
28. https://archive.today/nEFHj
29. https://archive.today/VpZTg (comments not available on the archived page
30. https://archive.today/6bOmd
31. https://archive.today/pgrC3
32. https://archive.today/ew6rL
33. https://archive.today/R1K4u
34. https://archive.today/HbDpZ
35. http://idlethumbs.wikia.com/wiki/Steve_Gaynor
36. http://idlethumbs.wikia.com/wiki/Danielle_Riendeau
37. https://web.archive.org/web/20140702044028/https://www.idlethumbs.net/about
38. https://archive.today/tOLBC
39. https://archive.today/XpO7f
40. https://archive.today/BzrQL
41. https://archive.today/72hb5
42. https://archive.today/mcktO
43. https://archive.today/DVzFB
44. https://archive.today/N3sIb
Posted in | Comments Off on Polygon

GameJournoPros

A mailing list for several gaming journalism professionals. It’s membership and some conversations were leaked by member William Usher.

 

Reveal

On 17 September, Milo Yiannopoulos published an article about a mailing list of several gaming journalists called Game Journalist Professionals a.k.a GameJournoPros [1]https://archive.today/5iLCl, followed by another one the next day [2]https://archive.today/ypaNu and a dump of the e-mails corcerning Zoe Quinn [3]https://archive.today/u397Q

Yiannopoulos published two more articles in the following weeks [4]https://archive.today/TuCns [5]https://archive.today/EV7kl.

Accidental reveal of leaker

On 20 September, Yiannopoulos posted screenshots showing the membership list of GameJournoPros [6]https://archive.today/vXylK, accidentally revealing his source in the process [7]https://archive.today/4gDOM. He deleted the tweet about an hour later. On 22 September, the leaker, William Usher, claimed there was no harm done [8]https://archive.today/gTvlJ.

Former members

On 6 November, Usher revealed in his Twitter the names of four former users of GameJournoPros [9]https://archive.today/i6gNp. Among them were Leigh Alexander, who is on record as stating she wasn’t a member [10]https://archive.today/utUDS, altho she quit a few months before the “gamers are adead” controversy [11]https://archive.today/eGYk5.


Creation

All of the information in this section comes from a single article by William Usher, the leaker of GameJournoPros [12]https://archive.today/aIteI.

Started on 31 August 2010 by Kyle Orland, senior gaming editor at Ars Technica, and was ostensibly modelled after JournoList, the controversial Google Group which had been closed down a few months prior due to evidence of collusion between its members, American liberal reporters, to push specific narratives.

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A little less than a month after the list’s creation, Ben Kuchera, then senior editor at Penny Arcade Report, joined it. Orland spcifically mentioned that Kuchera’s recommendationis what caused him to land his job at Ars Technica, which goes a long way towards explaining the influence Kuchera had on GameJournoPros.

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According to Usher, Kuchera utilized this influence unduly on several occasions in the list’s discussions:

You see, this explains why Kuchera had such pull in the Game Journo Pros, why fellow member Ryan Smith was nearly kicked out of the group for snidely putting Kuchera in check on one occasion, and why Kuchera was allowed to bully Greg Tito in an attempt to close down the The Escapist’s #GamerGate discussion thread – a thread, I might add, that only stayed open thanks to a lot of intervention from The Escapist co-founder Alexander Macris, the same man who completely reorganized all of Defy Media’s ethics policies following the early days of #GamerGate.

The attempt to get Greg Tito to censor discussion of Gamergate on The Escapist is mentioned in more detail below.


 

“Quinnspiracy” narrative collusion

Yiannopoulos’ articles claimed that several members of the list used it to practice collusion, by planning concerted narrative efforts between supposed rival publications. The focus of Yiannopoulos exposé was a thread about the “Quinnspiracy” controversy, where some of the journalists, most notably Ben Kuchera, argued about penning “signal boosting” articles on Zoe Quinn’s support or if they should just ignore the issue. Kuchera himself had financial ties to Quinn in the form of Patreon support [13]https://archive.today/48pVJ. In that thread there was an attempt to pressure Greg Tito, editor-in-chief of The Escapist, into closing down discussion of Gamergate on its forums [14]https://archive.today/u397Q. It should be noted that The Escapist was one of the very few of the big gaming sites that did not ban discussion of the topic.

Other members voiced their worry at the ethics of this and chose to stay away.

Members of GameJournoPros defended the list as simple networking between colleagues [15]https://archive.today/LhhIT which might have been true for most of the list’s discussions.

The charges of collusion were further reinforced with another scandal, this one surrounding Allistar Pinsof.


Involvement in Allistair Pinsof’s dismissal

Please see the appropriate section in the Allistair Pinsof page.


 

References

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